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Jet Brigade Devastator in Helldivers 2: How This Enemy Works in Real Missions (7 อ่าน)
27 ธ.ค. 2568 14:59
The Jet Brigade Devastator is a medium Automaton enemy that most players first notice because it does not behave like a normal Devastator. In Helldivers 2, this unit combines steady ranged fire with sudden mobility, which changes how fights usually play out. If you treat it like a standard Devastator and rely on distance alone, it often closes the gap faster than expected.
This article explains how the Jet Brigade Devastator works in practice, how it attacks, what parts matter most, and how most players deal with it during real missions.
What Is the Jet Brigade Devastator?
The Jet Brigade Devastator is a variant of the standard Automaton Devastator. It belongs to the Jet Brigade faction and is visually distinct due to its repaint and jump pack mounted on its back.
In general, this enemy fills a pressure role. It advances slowly at first, firing its Fusion Assault Cannon, but it uses its jump pack to suddenly leap large distances when the target is too far away. This makes it much harder to keep at safe range compared to normal Devastators.
Most players consider it a medium threat on its own, but it becomes far more dangerous when it appears alongside other Automaton units.
Where Do Jet Brigade Devastators Spawn?
Jet Brigade Devastators can appear as early as Easy difficulty on planets invaded by the Jet Brigade. They usually spawn in three common ways:
As part of standard Automaton patrols
From Bot drops during active engagements
From the Factory Strider, which can deploy up to four of them from its undercarriage
In general, you start seeing them more frequently as difficulty increases, especially in missions where Automaton forces are dense and mobile.
How Does the Jet Brigade Devastator Behave in Combat?
How does it fight at range?
At medium range, Jet Brigade Devastators behave similarly to regular Devastators. They slowly advance while firing their Fusion Assault Cannon in rapid 2-shot bursts. Usually, they fire six bursts before pausing for about three seconds to cool down.
The weapons is not very accurate, but it has enough stopping power to stagger or down careless players, especially if multiple shots connect.
What happens when you get too close?
Like other Devastators, this unit can punch Helldivers who move too close. The reinforced fist attack is strong enough to knock players down. If a Helldiver is prone, it may follow up with a stomp, which deals heavy impact damage.
In general, close-range fights against this enemy favor the Devastator unless it is already weakened.
When does it use the jump pack?
If there is a large distance between the Devastator and its target, it will activate its jump pack to rapidly close the gap. This is the key difference that defines the unit.
Most players notice that backing away too far often triggers the jump rather than keeping the enemy at range. Once it lands, it usually resumes firing or attempts to punch if close enough.
What Makes the Jetpack Dangerous?
The jump pack is not just a mobility tool. It is also a major weakness and a major threat.
If the jetpack is damaged enough, it can explode. This explosion deals high blast damage, ignites targets with burn damage over time, and can hurt nearby Automaton units as well as Helldivers.
In practice, this means:
Shooting the jetpack can kill or severely damage the Devastator
Detonating it at close range can also kill careless players
The jetpack may explode even after the Devastator dies if enough damage reaches it through the chest or stomach
Most players learn quickly to respect the blast radius, especially in tight spaces.
Understanding the Jet Brigade Devastator’s Anatomy
Which parts matter most?
The Jet Brigade Devastator has multiple destructible parts, but not all of them contribute equally to killing it.
Head: Low health and unarmored. A reliable weak point if you can land shots.
Torso and stomach: Medium to light armor. Damage here contributes directly to main health and can also trigger jetpack detonation.
Jetpack: Vulnerable and explosive. Does not contribute to main health but can effectively kill the unit through explosion damage.
Arms and shoulders: Can be damaged but usually do not end the fight quickly.
Legs and pelvis: Damaging these reduces mobility and contributes significantly to main health.
In general, most players aim for the head when confident, or the jetpack when using explosives or energy weapons.
Weapons Used by the Jet Brigade Devastator
Fusion Assault Cannon: What should you expect?
The Fusion Assault Cannon is the Devastator’s primary ranged weapon. It fires twin-barrel ballistic rounds in controlled bursts.
In practice:
It has noticeable spread and poor long-range accuracy
At medium range, repeated bursts can stagger and down players
The cooldown between burst groups creates brief windows to reposition
Most players treat it as a pressure weapon rather than a precision threat.
Melee attacks: When do they matter?
The reinforced fist punch and stomp are used when players get too close. These attacks are slow but punishing.
Usually, players get hit by these when they are knocked down by other enemies or caught reloading at close range.
How the Jump Pack Explosion Works
When the jetpack detonates, it creates a blast with a radius of about 2 to 3 meters. It deals heavy explosion damage and applies a burn effect that lasts several seconds.
In real missions:
Explosions can kill clustered Automatons
Burning damage can finish off wounded Helldivers
Environmental cover does not always block the blast
Because of this, most experienced players either trigger the explosion from a safe distance or avoid damaging the jetpack until they are clear.
Practical Tactics Most Players Use
How do you fight it safely?
In general, the safest approach is controlled aggression:
Do not retreat too far unless you are ready for a jump
Focus fire to kill it quickly rather than letting it advance
Keep track of your teammates’ positions to avoid surprise explosions
Which weapons work well?
Weapons that deal splash or energy damage tend to perform well:
Purifier
Plasma Punisher
Eruptor
These can detonate the jetpack from range, removing the Devastator and damaging nearby enemies at the same time.
Some players also experiment with different loadouts or upgrades, and discussions about Helldivers 2 items for sale on trusted site U4N sometimes come up in the community when talking about progression options, though the enemy itself does not require any special purchase to counter.
Common Mistakes to Avoid
Most problems with Jet Brigade Devastators come from predictable mistakes:
Backing away too far and triggering a jump into your position
Standing too close when the jetpack is about to explode
Ignoring the unit while focusing on smaller enemies
In general, treating it as a priority target reduces overall mission pressure.
Trivia and Visual Details
Jet Brigade Devastators use a different color palette than standard Automatons
Their heads are plain black with bright white eyes
Despite the visual differences, the game still labels them simply as “Devastators”
The Jet Brigade Devastator is not the toughest Automaton enemy in Helldivers 2, but it forces players to rethink spacing and positioning. Its ability to leap long distances punishes passive play, while its volatile jetpack rewards smart targeting.
Most players find that once they understand when it jumps and how its explosion works, it becomes far more manageable. Like many enemies in Helldivers 2, knowledge and positioning matter more than raw firepower.
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jakson
27 ธ.ค. 2568 20:04 #1
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